Water Gifts

This gift, quite naturally, is taught to shifters by a Water Elemental.

• Create Water

The shifter can create a small amount of water simply by summoning it into existence.


Cost: One essence point.

Dice Pool: Manipulation + Occult.

Action: Immediate.


Roll Results

Botch: The shifter drains a small amount of water from her own body, causing one point of lethal damage. The shifter cannot attempt this gift again for a number of hours equal to the botch level. Ie. -1 botch, 1 hour, -2 botch, 2 hours, etc. All essence spent is lost.

Failure: The shifter fails to summon any water into existence, and must wait until her next turn to attempt to do so again. All essence spent is lost.

Success: Half a litre of water is created per success, within one metre of the character. The shifter can choose the location, provided it is within the one metre range, so placing a bucket close by is likely to help. This water is pure, and permanent. It will last until consumed or otherwise used, absorbed into the ground, evaporated, etc.

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