Primary Discipline Flaw: The vampire

• Whispers of the Chamber

The vampire can detect others within an enclosed area the size of a large apartment, even if they are using other disciplines to hide. This doesn't alert the vampire as to another character's true nature (ie. shifters, mortals, vampires, etc), only their location.

Cost: One blood point.

Dice Pool: Perception + Alertness.

Action: Immediate.

Roll Results

Botch: The vampire is unable to fix a precise location on anyone within the area, although at Storyteller discretion may be presented with false information. This power cannot be used again for the remainder of the scene. The blood point spent is lost.

Failure: The vampire is unable to sense anyone within the area. Unless she has reason to suspect there may be people in the area, it is unlikely this result will be doubted, as there are no signs of anything amiss. However, to use this power again, the character must wait until her next turn. The blood point spent is lost.

Success: The vampire is able to detect a number of beings equal to the successes rolled, starting with the being closest to the vampire, then second closest, etc.


In order for this power to work against other disciplines, the vampire must match the level the other is using. A vampire with Visceratika 4 for instance will be able to use this against a vampire with Obfuscate 3. However, the character would be unsuccessful against a vampire using Obfuscate 5.

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