Space Sphere

All points in space are one. Command of this [[Sphere]] allows an [[Adept]] to transcend the constraints of space and distance.

Space is the magic of connections – links between Patterns that exist independent of distance and space. For example, a wedding ring links you to your spouse, even if you’re on opposite sides of the world.

It may be easy to pass off this [[Sphere]] merely as the magic of space, but there are broader applications than that. Space covers relationships between objects, links between places, distance, and ultimately the realization that distance is just an illusion. Space cannot teleport a person’s heart out of their body, or the gas out of a car, without using high levels of [[Life]] or [[Matter]] as well. Space doesn’t affect parts of a Pattern – it is concerned about the relationships between Patterns as a whole.

==• Apprentice Space: Immediate Spatial Perceptions==

The [[Adept]] has learned how to see space, and gained an intuitive knowledge of distances and directions. Common effects at this point allow the [[Adept]] to feel out the contours of objects around him, to accurately know the distance to or size of an object, and sense Patterns which may be hidden to his other senses. With the right [[Rotes]], an [[Adept]] can even detect warps in space, teleportation signatures, gates, wormholes, and other instabilities in space.

Sample [[Rotes]].

Locate Self.

The [[Adept]] gains an instant knowledge of his location, relative to some point he knows. Often this point is the Adept’s home, allowing him to return safely.

Range Finder.

The [[Adept]] instantly discerns the exact distance to an object. In addition to being useful in golf, this gives him a bonus when trying to do things like leap across a gap or roll with a fall.

Sense Connection.

The [[Adept]] detects the presence of unusual connections in a person or object – either from other Space magic, or from other sources. For example, this [[Rote]] could find which ring in a box of rings had actually been worn as an engagement ring.

==•• Initiate Space: Sense and Touch Space==

You can now extend your senses with Space – not only sight and sound, but touch, smell, and taste if need be. More elaborate rituals may allow you to conduct long-distance scrying, but generally requires something connected to that place, and creates more of a connection (and thus evidence) than most Adepts care to leave. The visions of this level are vague and unclear, as well. To a lesser degree, you can also strengthen the notion of space, making it harder for others to scry on you. You can sense space, touch it, feel it – but as of yet, not mould it, rip it, tear it, or repair it. Also, you can now combine Space with other Spheres, increasing their range of usefulness.

Sample [[Rotes]].

Extend Touch.

The physical body is no longer an obstacle to the Adept’s touch. He can touch, manipulate, or attack objects within 10 feet of him as if he were standing there. This Rote uses his normal physical abilities; it does not allow a weak [[Adept]] to push down a brick wall (although by transferring his push to the top of the wall, he might stand a much better chance of doing so).

Ward Area.

The [[Adept]] creates a small field of non-connection around him. This Rote prevents other Adepts from using Space to scry on the area, and makes it more difficult for others to teleport in and out. The ward lasts only for a short time, however.

Scrying.

The [[Adept]] can send his senses to another place, observing as if he were there. Adepts usually use elaborate rituals for this Rote – whether using a crystal ball, a magic mirror, or a pair of LCD sunglasses, this spell is a classic. It is also well known, and easy to defend against with other Space Rotes.

==••• Disciple Space: Pierce and Seal Space, Co-Locality Perception==

The [[Adept]] has learned to manipulate the very fabric of space, in a clumsy fashion. The character can now open rifts in space lasting for an instant. Rather than simply sending his perceptions, the [[Adept]] can now send himself across space, in a limited but effective form of teleportation. Furthermore, the Adept’s ability to strengthen Space is enhanced, allowing them to seal space against intrusion and close gates and wormholes. Even more impressive, the [[Adept]] now has a limited ability to remove their perceptions from the limits of space, watching and listening at many places at once. Of course, this [[Sphere]] alone doesn’t help the [[Adept]] interpret the incoming data, and co-locality perception can quickly turn into a cacophony of sight and sound.

==•••• Adept Space: Rend Space, Co-Locate Self==

No longer simply opening portals for a moment, the [[Adept]] now tears holes in space that remain, allowing others to move through the distortion. An [[Adept]] might also tear space around an object, effectively removing its influence from reality. The [[Adept]] can also make space selective, creating portals that only allow certain patterns, or place himself outside of space, allowing him to watch literally from nowhere. Finally, more than just extending perceptions to multiple places, the [[Adept]] can now be at multiple places at once – and with judicious use of other Spheres, might even be able to think and act differently in each place!

==••••• Master Space: Mutate Localities, Co-Location==

The Master of Space not only pulls, tears, and mends space, but bends and twists it like taffy. An [[Adept]] can stretch distances, play with volumes and angles, and rework the very nature of dimensions and space. A three-foot rod might look ten feet long, or a gun’s bullet could reverse on the shooter. More interestingly, the [[Adept]] can now remove the limits of space – things can exist in the same location at the same time, superimposed upon each other as two locations become one. Adepts using this level of Space with other Spheres can create bizarre effects, interacting with space in ways only limited by the Adept’s imagination.

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