Pyrokinesis

Order: NUMINA - PSIONICS - PYROKINESIS

Pyrokinesis represents the ability to cause objects to spontaneously combust. Psychics with this power are usually referred to as pyrokinetics. Pyrokinesis does not directly produce heat. Instead, this power triggers a chemical reaction that causes a given material to burn. A fire triggered by this
power continues to burn until its fuel has been exhausted or until the fire is put out normally. A pyrokinetic can also extinguish an existing flame (whether or not she started it), but stopping a fire may be more difficult than starting one, as a fire may quickly spread to encompass a bigger area than where it was ignited.

==•==

Cost: 1 wp

Roll: [[Intelligence]] + Pyrokinesis

Botch: Until the user sleeps, any strong emotions may cause a spontaneous use of this power, at storyteller's discretion.

Success: Candle-sized flame, 1 dmg

==••==

Cost: 1 wp

Roll: [[Intelligence]] + Pyrokinesis

Botch: Until the user sleeps, any strong emotions may cause a spontaneous use of this power, at storyteller's discretion.

Success: Torch. 2 dmg

==•••==

Cost: 1 wp

Roll: [[Intelligence]] + Pyrokinesis

Botch: Until the user sleeps, any strong emotions may cause a spontaneous use of this power, at storyteller's discretion.

Success: Small Campfire. 3 dmg

==••••==

Cost: 1 wp

Roll: [[Intelligence]] + Pyrokinesis

Botch: Until the user sleeps, any strong emotions may cause a spontaneous use of this power, at storyteller's discretion.

Success: Large Campfire. 4 dmg

==•••••==

Cost: 1 wp

Roll: [[Intelligence]] + Pyrokinesis

Botch: Until the user sleeps, any strong emotions may cause a spontaneous use of this power, at storyteller's discretion.

Success: Bonfire. 5 dmg

[[Category:Psionics]]

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