Potence

Not all vampires possess inhuman might, but the discipline of Potence makes those who do far more powerful than any mortal could ever hope to be. Potence allows vampires to strike opponents with the force of a falling boulder or speeding car; to lift enormous weights as though they were paper; to shatter concrete like glass, and to leap great distances.

Primary Discipline Flaw: After completion of the scene in which Potence is employed, the vampire must roll willpower or be reduced to 1 Strength dot until the next night. Spending blood for Potence for another scene will return Strength levels for the duration of the new scene. Immediately following however, it will drop back to 1 dot.

Potence

Cost: One blood point per scene.

Dice Pool: None.

Action: Immediate.


System

Potence is unlike many other disciplines in that it is not actively rolled. Rather, it provides an increase of physical strength that lasts the duration of the scene in which it is activated, affecting other rolls. Each dot of Potence increases the character’s strength by one while the discipline is active.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License