Poisons
You have a working knowledge of poisons, their effects and their antidotes. You can analyze a poison to tell where it came from and mix a poison or antidote given time and equipment. You must have at least one dot in Medicine to get more than one dot in this knowledge.
• Novice: Dabbler.
•• Practiced: Detective, Mystery Reader.
••• Competent: Pharmacist, Mystery Writer.
•••• Expert: Forensic Scientist, Assassin, Emergency-Room Doctor.
••••• Master: You could kill a city if you wanted to.
Specialties: Venoms, Chemical Poisons, Plant-based Poisons, Analysis, Antidotes, Instant Poisons, Slow-building Poisons, Undetectable Poisons.
page revision: 2, last edited: 16 Dec 2008 02:32