Poisons

You have a working knowledge of poisons, their effects and their antidotes. You can analyze a poison to tell where it came from and mix a poison or antidote given time and equipment. You must have at least one dot in Medicine to get more than one dot in this knowledge.

• Novice: Dabbler.

•• Practiced: Detective, Mystery Reader.

••• Competent: Pharmacist, Mystery Writer.

•••• Expert: Forensic Scientist, Assassin, Emergency-Room Doctor.

••••• Master: You could kill a city if you wanted to.

Specialties: Venoms, Chemical Poisons, Plant-based Poisons, Analysis, Antidotes, Instant Poisons, Slow-building Poisons, Undetectable Poisons.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License