Mental Merits

These Merits deal with the psychological make-up of your character. More than simple personality quirks, they detail overpowering motivations, ideals, or pathologies.

Coldly Logical

While some might refer to you as "cold" you have a knack for separating factual reporting from emotional or hysterical colouration. You may or may not be emotional yourself, but you can see clearly when others are clouding the facts with their feelings. In game terms, the character gains +2 dice on all related rolls.

Higher Purpose

Your chosen goal drives and directs you in everything. You do not concern yourself with petty matters and casual concerns, because your higher purpose is everything. You gain +2 dice on any roll that has something to do with this higher purpose. You need to decide what your higher purpose is. (If you have the Flaw: Driving Goal, you cannot take this Merit.)

Lightning Calculator

You have a natural affinity with numbers and a talent for mental arithmetic, making you a natural when working with computers or betting at the racetracks. All relevant rolls gain +2 dice.

Time Sense

You have an innate sense of time and are able to estimate the passage of time accurately without using a watch or other mechanical device.

Traveller’s Intuition

No matter where you might be headed, a certain "navigator's reckoning" keeps you going in more or less the right direction. This sense is in no way exact, but it can keep you from getting hopelessly lost, even in a maze. It might take time - lots of time - but you will find your way to your destination.

In game terms, this merit functions as a plot device. In any non-magical maze, wilderness or city, you can find your way to your goal without becoming hopelessly lost. Navigation-based rolls (usually Perception + Navigation) gain +2 dice. Note that this is not an "internal map"; under most circumstances, you simply have a feeling about which direction to take. Unless someone uses magick to puzzle you, you'll never get really lost. If someone does try to foul your senses with a spell, this merit gives you an extra die of counter-magick to resist the enchantment's effects.


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