Melpominee

Primary Discipline Flaw: The vampire

• The Missing Voice

A vampire with this power may 'throw' her voice anywhere within her line of sight, even carrying on two conversations simultaneously (one with her Missing Voice and one with her actual, physical one). Treacherous vampires impersonate other individuals' voices in order to mislead listeners, and less devious ones can use their two voices simultaneously to perform hauntingly beautiful 'duets' or eerie one-actress plays.


Cost: One blood point.

Dice Pool: None.

Action: Immediate.


System

This power functions automatically as long as the character wills it. However, performing any action other than speech or singing while using The Missing Voice incurs a +1 difficulty on any roll that might be required, due to the disruption of the character's concentration.

The vampire can only impersonate voices she's heard, although this can include voices from the television, radio, etc.

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