Matter Sphere

This Sphere encompasses the study of material, inorganic patterns. Everything from simple analyses of chemical composition to the transmutation of base metals into gold is possible using the magic of Matter. Matter is the study of non-changing Patterns, unlike the changes of Life or the dynamism of Forces. Matter is a very patient Sphere – after all, your subjects aren’t going to be going anywhere.

All non-living Patterns that have a form fall into the domain of Matter. Along with Forces and Life, these three Spheres form and shape the physical world. Matter can be created or destroyed, and its physical properties drastically altered. At advanced levels, an Adept could even create magical and impossible materials, giving rise to applications never before dreamed.

Matter cannot affect anything other than non-living, static Patterns – anything else is the realm of another Sphere. It cannot create or destroy Matter, merely change its shape and form (creating something from nothing requires Prime). An Adept is still limited by their own capabilities and mental capacity – they can’t will a working computer to appear in one second unless they understand how a computer works in the first place, and are able to orchestrate the construction with enough speed to get it done in one second. For these reasons, a Matter Adept often works well with Time, Entropy, or Mind.

• Matter Perceptions

That’s silly – we can all see matter, right? But an Adept learns to see not only the object, but the nature of the object. By scrutinizing a Pattern, an Adept can tell you what it’s made of, whether it’s a composite, if it’s damaged, if there’s anything hidden inside, and how it might be made to interact with other objects. Used with Entropy or Forces, this Sphere can also be valuable for breaking objects. Of course, they can’t yet directly influence the Pattern of the objects they observe, but they can better understand and appreciate the fundamental nature of physical things.

Sample Rotes.

Analyse Substance.

The Adept chooses an object, and may ask one question about it. These questions might include ‘how much weight could this hold?’ or ‘is this really a diamond?’ or ‘what kind of metal is this?’ Note that an Adept is limited by his own knowledge; he won’t look at a white block and declare it sodium if he has no idea what sodium should look like. (He might declare it to be ‘a block of one solid substance, which will react poorly with water.’)

Detect Durability.

The Adept touches an object, and immediately knows how much damage it can withstand (its Durability) and if it has taken any damage already.

Detect Secrets.

The Adept looks over an object as best he can. He becomes aware of any neat features built into it – for example, a hidden compartment, secret button, or trap. If the object has no secrets, the Adept will know.

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