Healing Gifts

Only a dedicated few possess these powerful abilities, and most of them are Gurahl. No one with a Humanity less than six can learn or use these Gifts. This path is paired with another, Wounding Gifts. For each dot added in one, a dot is taken from the other. In this manner, no more than five dots can be spread between the two at any given time. None of these Gifts may be used by a Shifter on her own wounds.

• Ease Pain

At this level the shifter may negate the physical pain another feels for a while, allowing the target to push themselves harder than they normally would be able to. The shifter using this ability may only use it on one target per turn.

Cost: One essence point.

Dice Pool: Intelligence + Empathy.

Action: Immediate.

Roll Results

Botch: The shifter is unable to use the gift on the character just attempted for the remainder of the scene. All essence spent is lost.

Failure: The shifter is unable to negate the character's pain, and loses the essence spent.

Success: The shifter is able to remove another’s wound penalties for a scene.

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