Forces Sphere

Forces is the study of rapidly changing Patterns – energies that are in constant, complex motion. This Sphere provides its students command over the fundamental forces of the universe. Electromagnetism, fire, gravity, kinetic energy and nuclear power are all within its purview.

Forces is a very powerful Sphere, but also somewhat limited. It encompasses the most common effects of mystic wizards – throwing fireballs, conjuring lightning, lifting things with the power of your mind. Yet, their flashy nature makes these Rotes prone to Paradox, and more importantly, there are many problems that can’t be solved just by throwing sun-fire at them.

Forces cannot create forces from nothing – to do so requires the Prime Sphere, and Quintessence. (However, there is usually enough energy around the Adept to fuel all but the largest effects without needing to create more from nothingness). Forces cannot make minute or precise changes without the aid of Mind to coordinate the effects (such as telekinetically building a clock). Range is limited without the Space Sphere, and a Adept cannot affect the forces in an object or living being without the Matter Sphere or the Life Sphere.


• Perceive Forces

Developing senses he never knew existed, the Adept can now tune himself in to forces – seeing electricity, hearing magnetism, tasting radioactivity. With properly focused Rotes, the Adept can learn to see in spectrums other than visual light, able to see in the dark. An Adept can watch where forces come from and where they go, although he cannot yet interact with them. However, this Sphere alone does not allow the Adept to intercept and understand the forces he sees – electricity is still moving at the speed of light, radio at the speed of sound. Sorry, but you won’t be watching TV in your head just yet.


Sample Rotes.

Detect Transmissions.

The Adept focuses on detecting outgoing energy signals. This is most useful for detecting electronic bugs planted in a room, and some paranoid Adepts won’t say a word until they’ve watched a room for at least an hour with this Rote.


Thermal Sight.

The Adept shifts his vision into the infra-red spectrum, and has no penalties for blindness, even in total darkness. This sight is based on the Adept’s own sight, so he cannot use this Rote to see through walls or such.


Quantify Energy.

The Adept chooses a source of energy. These questions might include ‘how much energy is going through this wire?’ or ‘where is this radio signal coming from?’ or ‘is this thing radioactive?’

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License