Evocation

This path allows the sorcerer to ward, summon, and eventually command the souls of the dead.

• See Souls

At this level, the medium is able to see any souls in the vicinity, manifested or not. This ability is always on, once learnt. In order to '''stop''' this ability for a scene, the character can make one of two choices.


Choice One.

Cost: One willpower point.

Dice Pool: None.

Action: Immediate.

The character immediately stops seeing any souls she otherwise would have, for the remainder of the scene.


Choice Two.

Cost: None.

Dice Pool: Wits + Evocation.

Action: Immediate.


Roll Results

Botch: The character fails to stop seeing souls, and cannot attempt the roll or spending willpower again for the remainder of the scene.

Failure: The character fails to stop seeing souls, however can now spend willpower to do so, if she chooses.

Success: The character immediately stops seeing any souls she otherwise would have, for the remainder of the scene.

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