Elemental Mastery

This path gives the sorcerer limited control over and communion with inanimate objects. Elemental Mastery can only be used to affect the vampire herself, on inanimate objects.

• Strength of the Earth

The vampire can draw upon the strength and resilience of the earth, or of the objects around her, to increase her physical prowess without the need for large amounts of blood.

Cost: One blood point.

Dice Pool: Manipulation + Occult.

Action: Immediate.

Roll Results

Botch: The vampire loses one temporary dot from her strength or stamina rating for the remainder of the scene. This power cannot be attempted again until the dot is restored. All blood points spent are lost.

Failure: The vampire is unable to increase her physical prowess, and must wait until her next turn to try again. All blood points spent are lost.

Success: The player may allocate 4 temporary bonus dots between strength and stamina. The number of successes on the roll to activate the power are the number of turns these dots remain. The power cannot be stacked - one application must expire before the next can be made.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License