Disciplines are effectively the various 'supernatural' powers a vampire will come to possess over the span of his or her life. These abilities range from a simple increase of strength to the more subtle and complex dealings of dark magics. As the vampire's understanding of a particular discipline grows, they will find it yielding greater results for their efforts.

When a vampire is created, the character receives three dots of disciplines, in addition to any gained during their time as a ghoul. One of these disciplines must be chosen as a "primary", and no other discipline can ever be raised above it's level. The primary also carries a specific weakness that can never be completely overcome. This is the curse of the blood, and the price of immortality. The specific weaknesses conferred can be found in the description of each discipline.

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