Demonology

This path allows the infernalist to bind, summon, and command Demons.

• Sense Demons

At this level, the infernalist is able to sense any demons in the vicinity.

Cost: None.

Dice Pool: Perception + Demonology.

Action: Immediate.

Roll Results

Botch: The character fails to sense any demons in the area, and cannot use this ability again for a number of hours equal to the botch level. Ie. -1 botch, 1 hour, -2 botch, 2 hours, etc.

Failure: The character fails to sense any demons in the area.

Success: The character succeeds in sensing demons. Greater success brings a greater clarity to the sense, such as direction or proximity.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License