Damage
There are four main types of damage that a character can take. Under most circumstances, if a character takes more damage from any one source than they have dots in Stamina, they are considered knocked-out.
Stun Damage
This damage is temporary, normally caused by electricity. If a character takes more Stun Damage than it would take to incapacitate them, it starts turning any Stun Damage or Bashing Damage the character has into Lethal Damage.
Mortals
Defence: use Stamina+Armor to resist Stun Damage.
Healing: heal stun damage at a rate of 1 Health Level a minute.
Shifters
Defence: use Stamina+Armor to resist Stun Damage.
Healing: heal stun damage at a rate of 1 Health Level a minute/turn.
Vampires
Not affected by Stun Damage
page revision: 9, last edited: 03 Jan 2009 04:17