Damage

There are four main types of damage that a character can take. Under most circumstances, if a character takes more damage from any one source than they have dots in Stamina, they are considered knocked-out.

Stun Damage

This damage is temporary, normally caused by electricity. If a character takes more Stun Damage than it would take to incapacitate them, it starts turning any Stun Damage or Bashing Damage the character has into Lethal Damage.

Mortals

Defence: use Stamina+Armor to resist Stun Damage.

Healing: heal stun damage at a rate of 1 Health Level a minute.

Shifters

Defence: use Stamina+Armor to resist Stun Damage.

Healing: heal stun damage at a rate of 1 Health Level a minute/turn.

Vampires

Not affected by Stun Damage

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