Blood Gifts

Known primarily by Ananasi and Nagah, few other Shifters have managed to learn this deadly path.

• Blood of Pain

The shifter with this gift is able to use her blood as a poison that will debilitate her enemy. Through intense physical conditioning, the shifter is able to change the nature of her blood to a foreign substance with unusual properties. The blood causes anyone who ingests it to become physically ill.


Cost: One essence point.

Dice Pool: No roll is required to activate the gift: however the shifter must use blood fresh from her body, meaning that she has to draw it from an open wound.

Action: Immediate.


Roll to Resist

Affected characters must make a stamina roll at difficulty 8, or be rendered completely ill. Such victims must make a stamina roll at difficulty 8 each turn to take any action; otherwise, they helplessly retch for that turn. The duration lasts the entire scene, or until the toxin is somehow neutralized.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License