Blood Corruption

Primary Discipline Flaw: The vampire must make a stamina roll upon waking each night. Success allows the vampire to function normally, whilst a fail or botch reduces all the vampire's physical attributes by 1, for the duration of the night.

• Weakness

By bringing a point of blood to the palm and touching a victim with it, the vampire may reduce her victim’s Stamina by one.

Cost: One blood point.

Dice Pool: Stamina + Medicine.

Action: Immediate.

Roll Results

Botch: The blood poisons the vampire instead of the target, causing the vampire to suffer -1 to her stamina rating for a number of turns equal to the botches rolled. The blood spent is lost, and the vampire cannot attempt this on the same target for the remainder of the night.

Fail: The vampire is unable to poison her victim, and must wait until her next turn to try again. The blood spent is lost.

Success: The vampire successfully poisons her target. The target loses -1 to his stamina rating for a number of turns equal to the successes rolled.

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