Black Spiral Gifts

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1
Bane Protector:
Using Bane Protector, you can summon any nearby banes to help you out, they can resist but if you're acting in the best interest of the Wyrm, they'll happily give their services to you. Spend 1 Gnosis point and concentrate briefly to send out the summons.

Shroud:
As per the Uktena Gift. By expending a point of Gnosis, you can create a large patch of darkness that covers a considerable area, determined by the amount of effort you put into summoning it. A single action's concentration will yield a twenty to thirty foot spread of inky blackness, and a full turn will yield about a hundred feet. It's easier to do in darkness than in broad daylight, thus, if at night, add another ten feet or so onto the radius of effect.

Fatal Flaw:
The Garou can discern a target's weaknesses, allowing him an advantage in combat. This Gift is taught by a Stormcrow. System: The Garou concentrates for one turn and rolls Perception + Empathy (difficulty of the target's Wits + Subterfuge). Success allows the Garou to do an extra die of damage against the target. Extra successes allow him to discern additional vulnerabilities; five successes grant the Garou knowledge of all the target's flaws.

2
Ears of the Bat: Lets you use sonar, sensing you surroundings and even other people in total darkness.

Wyrm Hide: you can turn your skin into a thick, orange, tough, leathery, smelly, lumpy armour that gives you three additional points of stamina for soaking damage. any attack that pierces the skin makes blue pus leak from the wound.

Howl of the Banshee:As per the Fianna Gift. The Garou may emit a fearful howl that unnerves all in the vicinity. The Garou spends one Gnosis point. All who hear the howl, friends or foes, must make Willpower rolls (difficulty 8, or 6 for friends of the Garou) or run in terror for one turn per success.

3
Foaming Fury:
Your mouth bubbles with a greenish (or bluish if you want) fluid, anyone bitten pretty much always flies into a rabid frenzy.

4
Crawling Poison:
Your fangs and claws are coated with a black, viscous toxin that makes it impossible for those you claw or bite to regenerate, it lasts for one hour per success on a Gnosis roll. (can be combined with foaming fury)

Open Wounds:
The Garou may cause the next wound he inflicts on a target to bleed profusely. This Gift is taught by a Pain-spirit. System: The Garou spends one Gnosis point and rolls Strength + Medicine (difficulty of the target's Stamina + 3). If the roll succeeds, the target will bleed, losing one Health Level per turn for a duration of one turn per success. This is not aggravated damage.

5
Balefire:
You can hurl or spew or conjure up spheres of sickly green flame. ANY target other than another BSD hit suffers aggravated damage and WILL suffer harmful mutations.

[[Category:Gifts]]

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