Arctic Wind Gifts

This path allows the Shifter to manipulate freezing winds to various ends. Often taught by Wendigo or some other spirit of ice.

• Cutting Winds

The shifter may summon a painfully bitter blast of wind, which she may direct at foes.


Cost: One Essence point.

Dice Pool: Dexterity + Occult.

Action: Immediate.


Roll Results

Botch: Effects are directed at the shifter, or nearby allies. All essence spent is lost, and the shifter cannot attempt this gift again for the duration of the scene.

Failure: No wind is summoned, and the shifter loses the essence spent. She must wait until her next turn to attempt this gift again.

Success: A number of targets equal to the number of successes rolled can be hit by the wind. A target hit by the wind loses two dice from the action(s) taken on his turn immediately following being hit, and has one fewer die on his action the turn after that. The wind might also knock foes off ledges, into pits, etc. The wind lasts for a scene. The range is 20 meters (65 feet).

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